Skip to content

Context Placeholders

Introduction🔗

Context placeholders will be replaced within text the same way that PlaceholderAPI placeholders are. You can find a list of all context placeholders available below. Context placeholders are parsed before PlaceholderAPI placeholders.

Always Available🔗

These placeholders will always be available and do not require any special conditions.

Placeholder Description
%world% The world the loot was generated in
%world_time_ticks% The time of the world in ticks (0-24000)
%x% The X coordinate the loot was generated at
%y% The Y coordinate the loot was generated at
%z% The Z coordinate the loot was generated at
%luck_level% The luck level of the looter. Will be 0 if there is no looter.

Conditionally Available🔗

Placeholder Description Requirement
%player% That player that caused the loot to be generated A player must have caused the loot to generate
%entity_type% The entity type that was looted An entity must have been looted
%entity_name% The name of the entity that was looted An entity must have been looted
%block_type% The block type that was looted A block must have been looted
%item_type% The item used to loot The looting entity must be holding an item
%vanilla_loot_table_name% The vanilla loot table name The loot type must be a container that is generating for a vanilla loot table
%advancement_name% The advancement name The loot type must be an advancement
%explosion_type% The type of explosion that caused the loot The loot generation must have been triggered by an explosion
%item_amount% The number of items that were generated The loot generated must contain items
%experience_amount% The amount of experience that was generated The loot generated must contain the type experience
%economy_amount% The economy amount that was last generated The loot generated must contain the type economy
%economy_amount_<currency>% The economy amount that was last generated, along with the currency that was generated The loot generated must contain the type economy and a currency must be supplied
%economy_amount_<plugin>% The economy amount that was last generated for a specific economy plugin The loot generated must contain the type economy
%economy_amount_<plugin>_<currency>% The economy amount that was last generated for a specific economy plugin and a specific currency The loot generated must contain the type economy and a currency must be supplied

Plugin Compatibility🔗

Plugin Placeholder Description Requirement
RoseStacker %rosestacker_entity_stack_size% The original number of entities in the stack Must have trigger-death-event-for-entire-stack-kill disabled in RoseStacker's config.yml
%rosestacker_entity_stack_new_size% The remaining number of entities in the stack after some are killed Same as above
%rosestacker_entity_stack_amount_killed% The number of entities in the stack that are killed, limited by RoseStacker's loot approximation settings Same as above
%rosestacker_entity_stack_amount_killed_unapproximated% The number of entities in the stack that were killed Same as above
MythicMobs %mythic_mob_level% The level of the Mythic Mob The mythicmobs-type or mythicmobs-entity condition must be used first

Example🔗

type: LOOT_TABLE
conditions: []
pools:
  0:
    conditions: []
    rolls: 1
    bonus-rolls: 0
    entries:
      0:
        items:
          0:
            type: item
            item: emerald
            amount:
              min: 3
              max: 5
          1:
            type: command
            value: 'tellraw %player% {"text": "You got %item_amount% emeralds!","color":"yellow"}'
          2:
            type: sound
            sound: 'entity.firework_rocket.twinkle'
            volume: 0.5