Context Placeholders
Introduction
Context placeholders will be replaced within text the same way that PlaceholderAPI placeholders are. You can find a list of all context placeholders available below. Context placeholders are parsed before PlaceholderAPI placeholders.
Always Available
These placeholders will always be available and do not require any special conditions.
Placeholder |
Description |
%world% |
The world the loot was generated in |
%world_time_ticks% |
The time of the world in ticks (0-24000) |
%x% |
The X coordinate the loot was generated at |
%y% |
The Y coordinate the loot was generated at |
%z% |
The Z coordinate the loot was generated at |
%luck_level% |
The luck level of the looter. Will be 0 if there is no looter. |
Conditionally Available
Placeholder |
Description |
Requirement |
%player% |
That player that caused the loot to be generated |
A player must have caused the loot to generate |
%entity_type% |
The entity type that was looted |
An entity must have been looted |
%entity_name% |
The name of the entity that was looted |
An entity must have been looted |
%block_type% |
The block type that was looted |
A block must have been looted |
%item_type% |
The item used to loot |
The looting entity must be holding an item |
%vanilla_loot_table_name% |
The vanilla loot table name |
The loot type must be a container that is generating for a vanilla loot table |
%advancement_name% |
The advancement name |
The loot type must be an advancement |
%explosion_type% |
The type of explosion that caused the loot |
The loot generation must have been triggered by an explosion |
%item_amount% |
The number of items that were generated |
The loot generated must contain items |
%experience_amount% |
The amount of experience that was generated |
The loot generated must contain the type experience |
%economy_amount% |
The economy amount that was last generated |
The loot generated must contain the type economy |
%economy_amount_<currency>% |
The economy amount that was last generated, along with the currency that was generated |
The loot generated must contain the type economy and a currency must be supplied |
%economy_amount_<plugin>% |
The economy amount that was last generated for a specific economy plugin |
The loot generated must contain the type economy |
%economy_amount_<plugin>_<currency>% |
The economy amount that was last generated for a specific economy plugin and a specific currency |
The loot generated must contain the type economy and a currency must be supplied |
Plugin Compatibility
Plugin |
Placeholder |
Description |
Requirement |
RoseStacker |
%rosestacker_entity_stack_size% |
The original number of entities in the stack |
Must have trigger-death-event-for-entire-stack-kill disabled in RoseStacker's config.yml |
|
%rosestacker_entity_stack_new_size% |
The remaining number of entities in the stack after some are killed |
Same as above |
|
%rosestacker_entity_stack_amount_killed% |
The number of entities in the stack that are killed, limited by RoseStacker's loot approximation settings |
Same as above |
|
%rosestacker_entity_stack_amount_killed_unapproximated% |
The number of entities in the stack that were killed |
Same as above |
MythicMobs |
%mythic_mob_level% |
The level of the Mythic Mob |
The mythicmobs-type or mythicmobs-entity condition must be used first |
Example
type: LOOT_TABLE
conditions: []
pools:
0:
conditions: []
rolls: 1
bonus-rolls: 0
entries:
0:
items:
0:
type: item
item: emerald
amount:
min: 3
max: 5
1:
type: command
value: 'tellraw %player% {"text": "You got %item_amount% emeralds!","color":"yellow"}'
2:
type: sound
sound: 'entity.firework_rocket.twinkle'
volume: 0.5